Deep Dive: C4 Damage Numbers, Physics & Why Placement Matters
The C4 Stratagem in Helldivers 2 may be a demolition expert’s dream, but to master it, you need more than reflexes — you need to understand how damage, physics, and placement interact. This blog explains C4’s underlying mechanics, how area damage scales with placement, and why science matters just as much as trigger fingers.
🎯 The Damage Sphere
When C4 detonates, it creates a spherical blast with:
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A high-damage core
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A falloff ring where damage decreases with distance
Enemies directly inside the core take massive damage (often lethal), while those on the outskirts still get hurt significantly.
📏 Distance & Damage Falloff
C4’s damage falloff is steep:
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Within ~1–2 meters: Maximum damage
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At ~3–4 meters: Medium damage
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Beyond ~5 meters: Low damage
Meaning: precise placement equals high efficiency.
If enemies are just outside the lethal radius, the blast is still impactful but often not enough to kill heavily armored foes.
⛰️ Vertical Factor: Height Changes Everything
Blast radius isn’t just horizontal — it’s 3D. A charge placed on high ground keeps the lethal zone around that elevation. Place C4 atop a ledge and enemies below may get less damage unless they are directly underneath.
Real battlefield implication:
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High placement helps hit flying enemies or those on cliffs.
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Ground-level placement best serves choke points.
💥 Stacking Explosives
Multiple charges detonate additively. If you place 3 C4 charges close together and detonate them simultaneously:
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Enemy sees damage equal to near-multiple times a single blow
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Friendly fire risk skyrockets
Effective stacking requires spacing them just right — close enough for overlap but spaced enough to expand the damage field.
🧱 Terrain & Cover Interactions
Unlike bullets, explosions bypass most thin cover — metal sheets, crates, and wooden walls won’t stop blasts. But thick geometry can:
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Absorb some blast energy
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Block line of sight for follow-up shots
This influences whether your team survives or needs to reposition.
🪖 Armor vs. Organic Targets
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Unarmored foes: Typically die in the core blast even at mid-level play.
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Heavy armor / vehicles: Require:
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Multiple C4 charges
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Side or back placement
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Vehicles usually have reinforced fronts — flank them for best effect.
🧨 Placement Diagnostics
To place C4 well:
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Spot enemy paths
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Measure distances
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Consider overlap rings
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Predict movement and detonate ahead of hits
This is less brute force, more engineered blast placement.
🧠 Example Scenario: Tunnel Ambush Analysis
Tunnel width: 3 meters
Tunnel height: 4 meters
One C4 in the center covers:
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Core blast across entire tunnel breadth
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Enough radius to overlap vertical space
Two C4 side-by-side extend the blast into a larger kill zone, compensating for enemies that scatter laterally.
⚠️ Friendly Fire Physics
C4 doesn’t distinguish friend from foe. If teammates are within the lethal radius:
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They take damage based on their distance
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Heavily armored teammates may survive
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Lightly armored ones may die instantly
Thus, clear space planning is critical.
🧰 Practical Placement Rules
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Always place C4 just outside friendly engagement range.
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Use obstacles as shields when detonating.
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Stagger placement if teammates are moving through.
🏁 Wrap-Up
In Helldivers 2 Items for sale , C4 is more than just a big boom — it’s a physics-based weapon that rewards thoughtful placement. Understand the damage falloff, consider elevation, and plan for blast overlap. Master these, and your C4 deployments will no longer be random explosions but precise tactical artillery.
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